Football / Soccer / Futbol
Goalie, street football (1957).
Source: The Metropolitan Museum of Art

Football / Soccer / Futbol

Goalie, street football (1957).

Source: The Metropolitan Museum of Art

Gauntlet (1985)
In late 1983, Atari programmer and Asteroids(1979) creator Ed Logg began work on Gauntlet (originally titled “Dungeons”), an arcade video game Inspired by his son’s love of the fantasy role-playing game Dungeons & Dragons (D&D) and Dandy(1983), a D&D-style game for the Atari 800 computer. Following the infamous crash of the video game industry in 1983, the market for coin-operated video games began to shrink dramatically. At the same time, route operators who purchased increasingly expensive games and split their profits with location owners found it more and more difficult to get a return on their investments. In an environment in which consumers resisted spending more than one quarter on a game, Atari needed to, as Logg told ICHEG, figure out “how to get more money for the same amount of time.” Gauntlet’s unique design provided the answer: four simultaneous players each spending a quarter for the same amount of time.
But before players emptied their pockets to play Gauntlet, Logg and Atari designers needed to create a cabinet that could accommodate four players at once. As Logg explained, “One real problem was the players had to stand a little off the side,” which meant the game “required more floor space in an arcade or street location than a normal game. This reduced the places the game could go and it was one issue we could not solve.” Nevertheless, the final version of Gauntlet was a marvelous combination of function and aesthetics. It included a cheaper, but more reliable 19” monitor instead of its original 25” monitor with no plexiglass between the screen and the player to reduce glare.  The front of the game also had four coin mechanisms—one per player—to eliminate confusion over whose money added health to whose avatar. The massive cabinet featured enchanting fantasy side art of the warrior, valkyrie, wizard, and elf battling a host of monstrous creatures.
Source: CHEGheads Blog

Gauntlet (1985)

In late 1983, Atari programmer and Asteroids(1979) creator Ed Logg began work on Gauntlet (originally titled “Dungeons”), an arcade video game Inspired by his son’s love of the fantasy role-playing game Dungeons & Dragons (D&D) and Dandy(1983), a D&D-style game for the Atari 800 computer. Following the infamous crash of the video game industry in 1983, the market for coin-operated video games began to shrink dramatically. At the same time, route operators who purchased increasingly expensive games and split their profits with location owners found it more and more difficult to get a return on their investments. In an environment in which consumers resisted spending more than one quarter on a game, Atari needed to, as Logg told ICHEG, figure out “how to get more money for the same amount of time.” Gauntlet’s unique design provided the answer: four simultaneous players each spending a quarter for the same amount of time.

But before players emptied their pockets to play Gauntlet, Logg and Atari designers needed to create a cabinet that could accommodate four players at once. As Logg explained, “One real problem was the players had to stand a little off the side,” which meant the game “required more floor space in an arcade or street location than a normal game. This reduced the places the game could go and it was one issue we could not solve.” Nevertheless, the final version of Gauntlet was a marvelous combination of function and aesthetics. It included a cheaper, but more reliable 19” monitor instead of its original 25” monitor with no plexiglass between the screen and the player to reduce glare.  The front of the game also had four coin mechanisms—one per player—to eliminate confusion over whose money added health to whose avatar. The massive cabinet featured enchanting fantasy side art of the warrior, valkyrie, wizard, and elf battling a host of monstrous creatures.

Source: CHEGheads Blog

Chess
A chessgame with death by Master B.R. A German type table of the 15th century. Copper-plate engraving. Kunsthalle, Hamburg, Germany.
Source: St. Thomas Guild

Chess

A chessgame with death by Master B.R. A German type table of the 15th century. Copper-plate engraving. Kunsthalle, Hamburg, Germany.

Source: St. Thomas Guild

A Game of Troublesome Pigs (Circa 1900 - 1910)
After raiding the garden, those troublesome pigs flee the angry farmer and his trusty dog as the farmer waves his fist and swings his hickory stick. This is some of Milton Bradley’s finest chromolithography, rivaling that of McLoughlin Brothers. This wonderful early game also has a highly complex game board with a fabulously illustrated image of a group of pigs raiding a cornfield.
Source: Z & K Antiques

A Game of Troublesome Pigs (Circa 1900 - 1910)

After raiding the garden, those troublesome pigs flee the angry farmer and his trusty dog as the farmer waves his fist and swings his hickory stick. This is some of Milton Bradley’s finest chromolithography, rivaling that of McLoughlin Brothers. This wonderful early game also has a highly complex game board with a fabulously illustrated image of a group of pigs raiding a cornfield.

Source: Z & K Antiques

Commonwealth Navy
Commonwealth Navy board game, 1913, made by National Games Company, Melbourne, to celebrate the arrival of the Australian naval fleet in Sydney in October 1913. The company also released the ‘Antarctica’ board game in the same year, to celebrate Australian exploration and the expanding empire. National Museum of Australia.
Source: National Museum Australia

Commonwealth Navy

Commonwealth Navy board game, 1913, made by National Games Company, Melbourne, to celebrate the arrival of the Australian naval fleet in Sydney in October 1913. The company also released the ‘Antarctica’ board game in the same year, to celebrate Australian exploration and the expanding empire. National Museum of Australia.

Source: National Museum Australia

Mansion of Bliss - A new game for the amusement of youth
During the 18th and 19th centuries there was an explosion of board game publishing. These games were intended to be both educational and entertaining and were produced mainly for children. The major topics covered were history, geography, science, religion and moral values. The Mansion of Bliss is a typical example of the Museum’s collection of 19th century race games. It is a moral game ‘designed for the amusement of youth, with a view to promote the progressive improvement of the juvenile mind and to deter them from pursuing the dangerous paths of vice’. The game is played with a teetotum (a spinning die) and accompanied by a booklet which gives a four line verse for each playing space. These outline the rewards or forfeits associated with that space. For example ‘The Truant’ and ‘Cruelty to Animals’ result in a forfeit, while ‘Obedience to Parents’ and ‘Fidelity’ are rewarded. The first player to reach ‘The Mansion Of Bliss’ in the centre is the winner.
The publishers of board games are usually very well known as their details are printed on the games. The people who actually invented the games are not so well known. The inventor of The Mansion of Bliss was Thomas Newton who was also responsible for another moral race game called Virtue Rewarded and Vice Punished.
Source: Museum of Childhood

Mansion of Bliss - A new game for the amusement of youth

During the 18th and 19th centuries there was an explosion of board game publishing. These games were intended to be both educational and entertaining and were produced mainly for children. The major topics covered were history, geography, science, religion and moral values. The Mansion of Bliss is a typical example of the Museum’s collection of 19th century race games. It is a moral game ‘designed for the amusement of youth, with a view to promote the progressive improvement of the juvenile mind and to deter them from pursuing the dangerous paths of vice’. The game is played with a teetotum (a spinning die) and accompanied by a booklet which gives a four line verse for each playing space. These outline the rewards or forfeits associated with that space. For example ‘The Truant’ and ‘Cruelty to Animals’ result in a forfeit, while ‘Obedience to Parents’ and ‘Fidelity’ are rewarded. The first player to reach ‘The Mansion Of Bliss’ in the centre is the winner.

The publishers of board games are usually very well known as their details are printed on the games. The people who actually invented the games are not so well known. The inventor of The Mansion of Bliss was Thomas Newton who was also responsible for another moral race game called Virtue Rewarded and Vice Punished.

Source: Museum of Childhood

Bermuda Triangle (1975)
In Bermuda Triangle the players are operators of merchant fleets. They must navigate their fleets between the four ports on the map picking up cargoes (lumber, sugar, oil and bananas). Each cargo they collect and get back to their home port gives them more cash, but they must be careful of the “mystery cloud” which moves around the board and into which their ships may vanish forever.
This is an amazingly fun game. The players move their ships along the track on the map from one port to another according to a die roll while the cloud moves and spins randomly according to the spinner. There are magnets located under the cloud and on the ship counters and if the cloud and a ship get too close together the ship is sucked into the cloud. There is really very little strategy involved in the game (beyond trying to guess where the cloud will move next and moving your ships accordingly) but is is still quite fun to play. The game rapidly turns into a “last ship remaining” contest and the ad-libs, jokes and comments made by the players as their ships are sucked out of sight are worth pulling it out for. By no means serious, but certainly fun.
Sources: Steve Berry & Gamepile.com

Bermuda Triangle (1975)

In Bermuda Triangle the players are operators of merchant fleets. They must navigate their fleets between the four ports on the map picking up cargoes (lumber, sugar, oil and bananas). Each cargo they collect and get back to their home port gives them more cash, but they must be careful of the “mystery cloud” which moves around the board and into which their ships may vanish forever.

This is an amazingly fun game. The players move their ships along the track on the map from one port to another according to a die roll while the cloud moves and spins randomly according to the spinner. There are magnets located under the cloud and on the ship counters and if the cloud and a ship get too close together the ship is sucked into the cloud. There is really very little strategy involved in the game (beyond trying to guess where the cloud will move next and moving your ships accordingly) but is is still quite fun to play. The game rapidly turns into a “last ship remaining” contest and the ad-libs, jokes and comments made by the players as their ships are sucked out of sight are worth pulling it out for. By no means serious, but certainly fun.

Sources: Steve Berry & Gamepile.com

Dice
White stone dice discovered in Egypt from the Roman Period (30 B.C.–A.D. 364).
Source: The Metropolitan Museum of Art

Dice

White stone dice discovered in Egypt from the Roman Period (30 B.C.–A.D. 364).

Source: The Metropolitan Museum of Art

Bocce
Workers excavating the land along the East River that would become the United Nations’ headquarters in 1948 also carved out a playing surface so they could play bocce.
Source: New York Times

Bocce

Workers excavating the land along the East River that would become the United Nations’ headquarters in 1948 also carved out a playing surface so they could play bocce.

Source: New York Times

Get In the Scrap (1944)
Originally founded by Milton Bradley himself, the Milton Bradley Company produced board games throughout the late 19th and most of the 20th centuries. Hard times began to affect the firm during the Great Depression years but a new era began when a new president, James A. Shea, cleaned out old inventory and dramatically cut the number of board games the firm printed and marketed. During World War II, the firm shifted production away from games to manufacture a special universal joint utilized by certain military aircraft. It also produced at least one wartime-themed board game, 1944’s Get In The Scrap. Billed as “The Game with a Patriotic Purpose,” Get In The Scrap involved players racing to see who could move their “carload of scrap” to a melting furnace first. The game also featured a printed instruction sheet which includes a “Scrap Quiz,” questions and answers about the importance and usefulness of scrap recycling. “7,700 average aluminum pots and pans will provide aluminum for one pursuit plane.”
Source: The Strong

Get In the Scrap (1944)

Originally founded by Milton Bradley himself, the Milton Bradley Company produced board games throughout the late 19th and most of the 20th centuries. Hard times began to affect the firm during the Great Depression years but a new era began when a new president, James A. Shea, cleaned out old inventory and dramatically cut the number of board games the firm printed and marketed. During World War II, the firm shifted production away from games to manufacture a special universal joint utilized by certain military aircraft. It also produced at least one wartime-themed board game, 1944’s Get In The Scrap. Billed as “The Game with a Patriotic Purpose,” Get In The Scrap involved players racing to see who could move their “carload of scrap” to a melting furnace first. The game also featured a printed instruction sheet which includes a “Scrap Quiz,” questions and answers about the importance and usefulness of scrap recycling. “7,700 average aluminum pots and pans will provide aluminum for one pursuit plane.”

Source: The Strong